Practice and Research - Project 3: Worldbuilding
- Dan Woodward

- 2 days ago
- 1 min read
Project Overview
Tabletop games have become a great source of enjoyment and inspiration for me over the past few years. Whether boardgames or roleplaying games, they seem to hit a sweet spot between rules, imagination, improvisation and creativity.
In May, a new roleplaying game named "Daggerheart" hit the shelves, and has quickly captured the attention and imagination of many in the roleplaying community. I have enjoyed it as well, and found one of its most innovative and helpful elements to be an entire chapter of what it calls "Campaign Frames". These are brief and intentionally incomplete documents that give players enough information about a particular setting so that they can base their own adventures in that world.
This feels like a perfect way to give myself a defined brief with constraints, and at the end of it I will not only have created the illustrations to go with the document, but I will have the document itself to put out into the world.
Title of the Project
"Worldbuilding"
Objective
To create a "Campaign Frame" document for my own setting in the Daggerheart tabletop roleplaying game that matches an existing 'house style'.
Client
Self-directed
Target Audience
Tabletop roleplaying game players and Game Masters






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